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  2. Volume 6, Issue 1
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Online ISSN: 1989-9572

Volume6, Issue1

Use patterns video game and its relationship with a school sedentary behavior population and university

    Manuel Castro Sánchez Asunción Martínez Martínez Félix Zurita Ortega Ramón Chacón Cuberos Tamara Espejo Garcés Ángel Cabrera Fernández

Journal for Educators, Teachers and Trainers, 2015, Volume 6, Issue 1, Pages -

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Abstract

Physical inactivity is one of the main problems that today's society, which in the past two decades has led to a new dimension known as "technological sedentary" to replace the free time spent on physical activity by using faces TV, computer and game consoles. Therefore the aim of knowing sedentary habits and patterns of use and consumption of video games on school and university population, checking whether there are significant differences according to the sex and educational level arises. The sample consisted of 155 individuals with an age range between 10 and 27 years,  belonging to the educational stages ofPrimary, Secondary and University. Data were collected with a sociodemographic questionnaire, sedentary behaviors and digital entertainment. The main results of the study show that half of the study population does not use video games and those who play do mostly one or two days a week. Almost all subjects studied have console, and more than half have three or more devices. They prefer shooting games, sports, puzzle and action type.
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(2015). Use patterns video game and its relationship with a school sedentary behavior population and university. Journal for Educators, Teachers and Trainers, 6(1), -.
Manuel Castro Sánchez; Asunción Martínez Martínez; Félix Zurita Ortega; Ramón Chacón Cuberos; Tamara Espejo Garcés; Ángel Cabrera Fernández. "Use patterns video game and its relationship with a school sedentary behavior population and university". Journal for Educators, Teachers and Trainers, 6, 1, 2015, -.
(2015). 'Use patterns video game and its relationship with a school sedentary behavior population and university', Journal for Educators, Teachers and Trainers, 6(1), pp. -.
Use patterns video game and its relationship with a school sedentary behavior population and university. Journal for Educators, Teachers and Trainers, 2015; 6(1): -.
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